Small City: Kad Jïtidï-sadgivæ̈rg

Kad Jïtidï-sadgivæ̈rg

Kad Jïtidï-sadgivæ̈rg
Example Gnoll architecture.
StateYastas
ProvenceWhïzdisg Principality
RegionNoia Ntow Forest
Founded1136
Community LeaderLord Thiarth
Area8 km2 (3 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation4986 m (16358 ft)
Average Yearly Precipitation132 cm/y (51 in/y)
Population2026
Population Density253 people per km2 (675 people per mi2)
Town AuraTransmutation
Naming
Native nameKad Jïtidï-sadgivæ̈rg
Pronunciation/jutˈsɪxt/ /sadˈgivæ̝rg/
Direct Translation[deep] [seat; chair; buttocks; saddle; lounge; couch; sofa; stool (seat)]
Translation[Not Yet Translated]

Kad Jïtidï-sadgivæ̈rg (/jutˈsɪxt/ /sadˈgivæ̝rg/ [deep] [seat; chair; buttocks; saddle; lounge; couch; sofa; stool (seat)]) is a temperate Small City located in the Whïzdisg Principality of the Yastas.

The name Kad Jïtidï-sadgivæ̈rg is derived from the Goblin language, as Kad Jïtidï-sadgivæ̈rg was founded by Nyhz, who was culturaly Gnoll.

Climate

Kad Jïtidï-sadgivæ̈rg has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a freezing -25°C (-13°F). Kad Jïtidï-sadgivæ̈rg receives an average of 132 cm/y (51 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Jïtidï-sadgivæ̈rg covers an area of nearly 8 km2 (3 mi2), and an average elevation of 4986 m (16358 ft) above sea level.

Overview

Kad Jïtidï-sadgivæ̈rg was founded durring the early 12th century in summer of the year 1136, by Nyhz. The establishment of Kad Jïtidï-sadgivæ̈rg suffered from many setbacks, delays, and obsticles, most notably a group of Kad Jïtidï-sadgivæ̈rg which required millitary assistance exterminate before the community could finish being built.

Kad Jïtidï-sadgivæ̈rg was built using the conventions of Gnoll durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Kad Jïtidï-sadgivæ̈rg is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Jïtidï-sadgivæ̈rg is buildings are arranged arround a single restrictive paverstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Kad Jïtidï-sadgivæ̈rg's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The city's political statment focused walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Kad Jïtidï-sadgivæ̈rg has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Kad Jïtidï-sadgivæ̈rg long.

Civic Infrastructure

Kad Jïtidï-sadgivæ̈rg has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Jïtidï-sadgivæ̈rg has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Jïtidï-sadgivæ̈rg. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Jïtidï-sadgivæ̈rg's parks.

Kad Jïtidï-sadgivæ̈rg has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Jïtidï-sadgivæ̈rg.

Kad Jïtidï-sadgivæ̈rg has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Jïtidï-sadgivæ̈rg has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Jïtidï-sadgivæ̈rg has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Jïtidï-sadgivæ̈rg's public wards, blessings, and other arcane systems.

Kad Jïtidï-sadgivæ̈rg possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kad Jïtidï-sadgivæ̈rg has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Jïtidï-sadgivæ̈rg's natural decorations nor waterways.

Kad Jïtidï-sadgivæ̈rg has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Jïtidï-sadgivæ̈rg has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Jïtidï-sadgivæ̈rg has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Jïtidï-sadgivæ̈rg's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Kad Jïtidï-sadgivæ̈rg most nights are accompanied by colorful ribbons of light in the sky.

The Ifrit near Kad Jïtidï-sadgivæ̈rg are known to be a mutant strain of the creature.

Kad Jïtidï-sadgivæ̈rg's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Mysticism energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 4
  • Farmers: 6
  • Farm Laborer: 13
  • Hunters: 7
  • Milk Maids: 5
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 5
    • Farmland: 8185 m2
    • Cattle and Similar Creatures: 506
    • Poultry: 6078
    • Swine: 405
    • Sheep: 20
    • Goats: 4
    • Horses, Mounts, and Beasts of Burden: 202

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 8
  • Carpenters: 7
  • Clothmakers: 5
  • Coach and Harness Makers: 2
  • Coopers: 5
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 4
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 5
  • Locksmiths: 1
  • Matchstick makers: 3
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 4
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 13
  • Tanners: 2
  • Upholsterers: 3
  • Watchmakers: 2
  • Weavers: 6
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 3
  • Butchers: 5
  • Chandlers: 5
  • Chicken Butchers: 5
  • Entrepreneurs: 2
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 8
  • Spice Merchants: 2
  • Wine-sellers: 4
  • Wheelwright: 3
  • Woodsellers: 1

Service workers

  • Bakers: 11
  • Barbers: 10
  • Coachmen: 2
  • Cooks: 8
  • Doctors: 4
  • Gamekeepers: 3
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 6
  • Housekeepers: 6
  • Housemaids: 10
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 7
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 4
  • Gas Workers: 1
  • Hay Merchants: 1
  • Leech Collectors: 5
  • Millers: 4
  • Miners: 4
  • Oilmen and Polishers: 3
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 6
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 6
  • Watercarriers: 4
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 3
  • Clerk: 4
  • Dentists: 1
  • Educators: 5
  • Engineers: 2
  • Gardeners: 2
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 20
  • Monks, Monastic: 7
  • Monks, Civic: 7
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 7
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 6
  • Needleworkers: 6
  • Potters: 3
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 13
  • Spinners: 5
  • Tinker: 2
  • Weaver: 4

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 1
  • Musicians: 5
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 6

Produce Industries

  • Butter Churners: 6
  • Canners: 6
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 4

679 of Kad Jïtidï-sadgivæ̈rg's population work within a Foundational Occupation.

1266 of Kad Jïtidï-sadgivæ̈rg's population do not work in a formal occupation, but do contribute to the local economy. 81 (4%) are noncontributers.

Points of Interest

Kad Jïtidï-sadgivæ̈rg is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Kad Jïtidï-sadgivæ̈rg is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the an Ailette of Transmutation, an an Ailette imbued with great amounts of Transmutation energies was created in Kad Jïtidï-sadgivæ̈rg by in time immemorial, reportedly some time during the early 2nd century.

History